River stone that will be placed on the river multiple times creating a path where the player will have to cross the river by jumping on them.
Tris:55
Big rock to fill in space in the level and use for a better transaction between the ground and when the landscape rises.
Tris:80
Some Tress barks to polulate the level and us them in the paths in order to make the more interesting.
Tris:146 and 334
Wooden statue that will be welcoming you when you go in the forest for the first time towards Titania's palce
Tris:2.633
Terrain Textures to be used for painting the landscape
Fireflies particle effect as seen in the level.I have made three colours variations(blue,purple and green-yellow).
Dote material that is used in the particle effect
Lightshafts as seen in the level.They have a cloud texture that is moving around and I am using a cone shaped cylinder as a transparent mesh for the material to be applied on.
Tris:55
Big rock to fill in space in the level and use for a better transaction between the ground and when the landscape rises.
Tris:80
Some Tress barks to polulate the level and us them in the paths in order to make the more interesting.
Tris:146 and 334
Wooden statue that will be welcoming you when you go in the forest for the first time towards Titania's palce
Tris:2.633
Terrain Textures to be used for painting the landscape
This is the level from above after I had painted the landscape with the above textures.I worked on the paths a lot aiming to make them more visible and easier to find for the player
Fireflies particle effect as seen in the level.I have made three colours variations(blue,purple and green-yellow).
Dote material that is used in the particle effect
Lightshafts as seen in the level.They have a cloud texture that is moving around and I am using a cone shaped cylinder as a transparent mesh for the material to be applied on.