Saturday 16 April 2016

Angelos Kostelis work update until 16/04/16

River stone that will be placed on the river multiple times creating a path where the player will have to cross the river by jumping on them.
Tris:55






Big rock to fill in space in the level and use for a better transaction between the ground and when the landscape rises.
Tris:80




Some Tress barks to polulate the level and us them in the paths in order to make the more interesting.
Tris:146 and 334







Wooden statue that will be welcoming you when you go in the forest for the first time towards Titania's palce
Tris:2.633






Terrain Textures to be used for painting the landscape







This is the level from above after I had painted the landscape with the above textures.I worked on the paths a lot aiming to make them more visible and easier to find for the player 



Fireflies particle effect as seen in the level.I have made three colours variations(blue,purple and green-yellow).



Dote material that is used in the particle effect



Lightshafts as seen in the level.They have a cloud texture that is moving around and I am using a cone shaped cylinder as a transparent mesh for the material to be applied on.







Wednesday 13 April 2016

Character Progression Update - Sheridan Casey

Some progress pics for now. I am unsure whether to keep the colours simple like shown or whether to dive into spotlighting and put some detail colour/textures in.. i kept them simple but will look to add a fur or velvet type texture here and there. 
As for height, i decided to go with making them small but big enough so that the player cant miss them. So like a small child/dwarf size (Titania/Oberon will be 75cm/Generic's 50cm).
Obviously the tris still need to be scaled down a bit. Oberon is in body modelling and currently a WIP, whereas these are nearly finished.








Saturday 9 April 2016

Angelos Kostelis asset work update until 09/04/16



Stone bridge for the river area at the first area of the level.
Tris:559







                             Greece pillar gate.
                             Tris:2.960






Tree variations

Blossom Tree
Tris:1.900





Main tree that will populate most of the area.I changed its bark textures and lowered the Tris count form 1.998 to 1.548






Red leave Tree.I used the main tree again and changed it .I also made two colours for the leaves to have more colour variation in the level.
Tris:1.977







Stairs for the stair path in the first area and the last area where the fairie houses will be.
I made a wood and marble material for it.The wood will be for the last  area as it would be more logical to have wooden stairs in the forest instead of marble ones.
Tris:8






Plaster walls with Greece patterns for the stairs path in the first area.