Tuesday, 1 March 2016

Week 2 - Collective Post

Preliminary Concepts Some basic preliminary concepts on some of the key areas of the game journey.   Colours:Angelos    Values:Sheridan
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Asset 3D Concepts Some time has been spend on creating further 3D concepts and having a look at one of the tree-bridges that will be contained within the level, as well as ideation on some grove content.
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Map Block Out This is where we are in terms of the map block out - all "models" are place holders in lieu of having any trees/rocks/assets to use currently. It's matching quite well with the original map design and is currently taken approximately 2 and a half minutes to run through.~Angelos
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Map Overview We settled on these key areas from start to finish, including the hidden route that opens upon reaching Oberon's grove. From here we can mould and edit the game level to suit. ~Bear
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